Poptropica Mythology Island Cheats

Follow these steps to defeat Poptropica Mythology Island.

Go left to discover the Tree, when you arrive on Main Street. It is possible to scale to the top by bouncing on mushrooms, leaping from branch to branch, and climbing on the snakes like they were vines.

Collect 10 jars of honey within the time limit. Afterward return to the satyr. He will open up a secret path.

Follow the secret route to the Golden Apple. Click the branch to lose the apple to the earth.

The powerful God Zeus appears out of thin air, once you decide the Golden Apple. The mighty God supplies you with a scroll of Sacred Things and challenges one to complete a quest to recover them.

Click on the Sacred Items Scroll inside your backpack to find out more about all the different items you should locate and bring to Zeus.

You’ll need to flip the switches at each point in the acqueduct to cause the water to flow down into the pool below.

After you have mended the acqueduct, the Rare Bloom will blossom next to the Sphinx.

Pick the Pomegranates in the tree above the Sphinx.

Return to Main Street and go inside the Museum of Olympus. You’ll find the Starfish stuck to the face of Poseidon’s statue.

Go inside Apollo’s Temple and you’ll be able to pick up your own Reed Pipe.

After the Reed Pipe is in your backpack, click on Euterpe and her statue will educate you on the way to play a melody. You’ll need to memorize the musical notes and then repeat them to finish the endeavor.

To add the Pipe Melody to your inventory, first learn a song from Euterpe. She will give you the Pipe Melody.

To enter the Labyrinth, use your Reed Pipe to play the melody you see on the doorway. The sequence is: Blue, Blue, Green, Yellow, Yellow, Red, Blue, Green.

Once you are inside the Labyrinth, it could be easy to get lost. However, you can consistently follow the golden thread to get back to the last turn you made inside the maze.

Click on bones to remove them from your board. Remove six of them until the remaining bones read “TEN.”

When you arrive at the snakes mural, click on three with the reddish spiral eyes to open the gate and pass through.

Speak with the Minotaur before you leave to get his Ring.

Graffiti has been left by Zeus on Hades’ temple. Help the worker to clean it all off and he can offer you a Drachma.

Find the altar in the temple of Hades and put the Pomegranates there to go into the Underworld.

You’ll go on a brief fierce moon boat ride across the river. Bound and duck to avoid the challenges.

Play the Pipe Melody on your own Reed Pipe to place the Cerberus to sleep. Then pluck his whisker.

Go into Poseidon’s Temple and put the Starfish. This takes you to Poseidon’s Realm.

Aphrodite gives a short quiz to you where you must figure the names of many. If you’re having problem, you can learn them all inside the Museum of Olympus.

You will get the Touchscreen Mirror as a prize for finishing the challenge.

Dive down below the surface to enter the submerged maze. In the event you ‘re running out of air, it is possible to fill up your oxygen by swimming over the growing bubbles.

Inside the maze you’ll locate an oyster. Wait for this to open and then take the Pearl that you’ll see inside.

To beat the Hydra, you have to jump in the air as it strikes and land in addition to each. That will knock it out.

After you conquer the Hydra, click on the air’s sleeping kind to pick up the Hydra Scale.

Now you have all five of the Sacred Things in your possession. Return to the tree and talk with Athena.

His scheme and Zeus returns is disclosed. He steals the Sacred Things.

Use the Touchscreen Mirror to warp to the underworld. Hercules will move the boulder for you.

Speak with Hades, who’s sitting on his throne. Hades will give his crown to you personally to help you in your approaching battle.

Warp with Hercules to Poseidon’s Realm. Hercules will open the path to the Throne Room.

Once you’re inside Poseidon’s Throne Room, talk with him and he will give you his Trident to help you in your fight against Zeus.

After you’ve Hades’ Crown and Poseidon’s Trident, warp with Hercules to the gates of Olympus. He can open the gate.

To get up the mountain, you’ll need to purchase a Bag of Wind in the blue-haired man here. His name is Aeolus. The cost is one Drachma, which you earned from cleaning up the grafitti outside Hades’ temple.

Use the Bag of Wind to fly partway up Mt. Olympus. Afterward leap the remainder of the way.

Shoot Zeus with Poseidon’s Trident to damage him. Prevent his lightning bolts and wind gusts. Pick up pink clouds to restore your energy.

Poptropica Shrink Ray Island Full Walkthrough


In Shrink Ray Island, the ultimate science fair project has been created by a youthful prodigy: a Shrink Ray Gun! But it has been stolen by a thief and then shrinks down you to miniature size. You should figure out who the burglar is, how to save the young scientist, and the best way to return to full size again. In this quest, you other will spend most of your time inside the young scientist’s apartment, looking for hints about who the thief is. With all the cheats for Shrink Ray Island, in this complete walkthrough, you will learn how to solve everything step-by-step.

Shrink Ray Island arrived for members to play on June 30, 2011. Non-members will get about one month later to play. Before the island became accessible, there was a sneak preview with a mini game called Psychiatrist Shot.

Shrink Ray Island Walkthrough

You will drop down in the blimp and onto a slide, when you first arrive on the isle. Run to the right and go into the school.

Keep going right and go through the doors.

Take a look at all the cool science fair projects and walk all the way to the right. You’ll see a teacher standing alongside an exhibit that is empty. Speak with the teacher.

The teacher is named0 Mr. Silva and he’s worried about his star pupil, CJ. She’s missing. Her parents are standing there too. Keep in touch with them and they will inform you to look in their own apartment on Avenue A.

Leave the school and go right You will locate CJ’s flat there. You will see an orange cat.

Go interior and the cat will follow you in. Follow the cat near and you will get a close look at the apartment. It is a fairly cluttered place.

The cat will evaporate and the door will be shut. That’s odd! Now try to find hints. First, head into CJ’s bedroom.

Click on the microscope on her desk and you’ll see she left a note saying that her creation was stolen.

A masked man will appear and he has the shrink ray gun. You’ll attempt to escape, but the masked man corners you and shrinks you down . Oh no!

Now starts the principal part of the island quest, where you try to figure out how to escape and rescue CJ and research the flat in shrunken size.

First head to the kitchen all the way on the right. You’ll see a remote in addition to the icebox, but it is tricky to get to.

Run to the right and jump up onto the drawers that are open. You will find a screwdriver in the top drawer.

Jump up and run to the right to visit the next section of the kitchen.

Push on the rolling pin so that it knocks the teapot onto the right burner. Afterward jump up into the steam, that will lift you onto the shelf and sugar bowls.

Push the bottle of oil so that it begins dripping down.

Jump down to the floor and push on the cat food bowl. Then jump to the ledge and leap up and down on the cat food bag a few times to make the food fall out.

Drop back down to the ground and then shove on the cat food bowl. Jump up at the top of the food and then onto the table.

Run to the right and pick the paper up. Afterward pick up a purple grape that you will be carrying.

Run to the kitchen area that is other) back to the left (with the grape all the way.

Plug in the toaster. While carrying the grape, jump onto the lever. Wait for this to pop up you to another ledge

Push the salt shaker to the left so it is handle. Afterward jump up onto the cup. Then jump down onto another end of the spatula and wait. The salt shaker will rise and fall, catapulting you up onto the top of the fridge.

Catch the remote control and leap down to the floor. Then run left back in the family room.

more coming soon

How To Complete Poptropica Shrink Ray Island


In Shrink Ray Island, a youthful genius has created the ultimate science fair project: Ray Gun Shrinks! But a thief has stolen it and shrinks down you Beat Poptropica Shrink Ray Island to miniature size. You must figure out who the thief is, how to rescue the young scientist, and how you can return to full size. In this quest, you will spend most of your time inside the flat of the young scientist, looking for hints about who the robber is. In this entire walkthrough, with all the cheats for Shrink Ray Island, you’ll learn to solve everything step-by-step.

Shrink Ray Island arrived to play on June 30, 2011. Non members will get to play about one month later. There was a sneak preview with a mini game called Shrink Shot, before the island became accessible.

Shrink Ray Island Walkthrough

You will drop down onto a chute and in the blimp, when you arrive on the isle. Run to the right and go into the school.

Keep going right and go through the doors into the science fair.

Have a look at all the cool science fair projects and walk all the way to the right. You’ll see a teacher standing alongside a display that is empty. Talk to the teacher.

The teacher is named0 Mr. Silva and he is worried about his star pupil, CJ. She’s missing. Her parents are standing there too. Speak to her parents and they’ll inform you to look in their own apartment on Avenue A.

Leave the school and go right You will locate CJ’s flat there. You will see an orange cat.

Go interior and the cat will follow you in. Follow the cat around and you’ll get a close look at the apartment. It’s a place that is pretty cluttered.

The cat will evaporate and the door will be closed. That’s odd! Now try to find clues. First, head into CJ’s bedroom.

Click on the microscope on her desk and you will see she left a note saying that her invention was stolen.

A cloaked man will appear and he’s the shrink ray gun. You’ll attempt to escape, but the masked man corners you and shrinks you down . Oh no!

Now begins the main part of this isle quest, where you explore the apartment in size that is shrunken and try and find out how to escape and save CJ.

First head to the kitchen all the way. You will see a remote together with the fridge, but it is tricky to get to.

Run to the right and jump up onto the open drawers. You will locate a screwdriver in the top drawer.

Jump up and run to the right to proceed to the next part of the kitchen.

Shove on the rolling pin to ensure it knocks the teapot onto the burner that is right. Afterward jump up that will lift you onto the shelf and sugar bowls.

Push on the bottle of oil onto its side so that it starts dripping down.

Jump down to the floor and push on the cat food bowl. Then jump to the shelf and leap up and down times.

Drop back down to the floor after which shove the cat food bowl. Leap up at the top of the food after which onto the table.

Run to the right and pick the paper up. Then pick up a purple grape that you will carry.

Run to the other kitchen area) back (with the grape all the way.

Plug in the toaster. While carrying the grape, hop onto the lever on the toaster. Wait for you to pop up to the following ledge

Push on the salt shaker to the left so it is handle. Then jump up onto the cup. Then jump down onto another end of the spatula and wait. The salt shaker fall, catapulting you up onto the top of the fridge and will rise.

Catch the remote control after which leap down to the ground. Then run left back in the family room.

To Be Continued

Poptropica Counterfeit Island Cheats


Poptropica Counterfeit Island is your 10th island journey in counterfeit island on poptropica the game. It started in early access mode in late December, 2009 and then was publicly available in January. The storyline of Counterfeit Island is that a infamous art crook is actually organizing to take a very important art work from the Counterfeit Island fine art museum. You will need to uncover the plan as well as make an effort to hinder the burglar. The island is very mysterious and anyone could be a suspect as you try to figure out what’s going on. This is a step-by-step walkthrough of the entire quest with all the secrets for Counterfeit Island.

First Steps on the Island

The first thing to do is to use your Poptropica map to journey to Counterfeit Island. You’ll arrive by balloon next to the museum. Your first stop should be Downtown. Begin walking to the right and follow the signs. The first store you’ll see Downtown is a shop called Bobo’s. Walk inside the store. There are many different colors balloons here in the shop. Grab a green balloon and then go back outside.

 

Now go completely right and go into the Country side zone. A few steps in to this spot you’ll spot a young girl along with a crying youngster. Click on the sobbing boy and you will give him your green balloon. When he tales it fom you, he’ll lift up into the sky. Poor little dude! Oh well, he’s not your problem right now. Head back to the left to go Downtown and then run all the way to the left of that zone and go into Main Street. As soon as you arrive on Main Street, go inside the building named the Web Browser Internet Cafe. Once you’re inside, walk to the right and talk to the bearded guy wearing the hat and camera. He’ll tell you that he lost his tunnel tour tickets and that if you can find them, he’ll give you one. While you’re talking to him, look up at the TV behind you. It’s balloon boy on the news! Now walk outside and run to the right to go Downtown.

Now that you’re here, look around and find the grabage can that is just to the right of the tunnel tour entrance. Click on the garbage can and a screen will appear showing all garbage inside. Move all the garbage pieces away from the middle by clicking and dragging them. Soon, you’ll reveal the lost tickets that are buried inside. Pick up the tickets.

OK, now run cheats for poptropica back to Main Street and enter the Web Browser Internet Cafe again. Go inside and stand next to the man who lost the tickets. Open up your backpack and find the tickets and then click on “Use”. The guy will thank you for finding them and just as he promised, he’ll give one back to you so that you can use it to take the underground tunnel tour.

 

The next thing to do is to go back Downtown and walk up to the entrance for the underground tour. There’s a woman standing outside wearing a green beret. While you are standing near her, open your backpack and find the ticket. Click on the “Use” button on the ticket Ready to begin the tour? Just click on the gate behind you to get going.

Fortunately the tunnel tour is very easy to follow. At the very bottom of the tunnel, there is a lightbulb hanging down in the center. It’s attached to a long cable. Jump onto the cable and then climb up until you get to the very top. You’ll see a torn piece of paper on top of another cable just to the right. The paper is another piece of the torn picture that you’re trying to collect. Now jump to the right to catch the piece of the torn picture. As you fall over the torn picture, you will pick it up and it will go into your backpack. Now get back on the tour and keep following the main tunnel until you get to a set of stairs that head up to a door. Go up the stairs to leave and finish the tour.

The Secret Guy

Once you finish up the tour, step outside and you’ll spot a strange man wearing sunglasses and an overcoat waiting outside. Listen to his story. He’ll then ask you to go apply for the open security job at the museum. He also wants you to come back here to the Docks and meet him at night. Next, go back up and to the right. You’ll find one more piece of the torn picture. Grab this picture piece. Before leaving this area, run across the docks to the left and jump up to the top of the mast on the fishing boat to find your third piece of the torn picture. Now head back to Main Street and enter the museum.

Inside of the Museum

Speak with the guard who is standing by the door inside the museum and he’ll tell you to go upstairs and talk to the assistant curator. The assistant curator is up the stairs right above the entrance. Go up and talk to him. He’ll tell you that he needs some help with some paintings. They have been placed in the incorrect spots and he needs you to help put them all in the right places. In each wing, you can pick up one painting on the wall (the others won’t move) and take it somewhere else. Follow these instructions to get all the paintings in the right places.

  1. The painting in the cubism wing goes into the impressionism wing.
  2. The painting in the impressionism wing goes into the expressionism wing.
  3. The painting in the expressionism wing goes into the realism wing.
  4. The painting in the realism wing goes into the cubism wing.

Once you have finished returning the paintings to their proper places, head back and talk with the assistant curator. He’ll tell you that you are hired and will take you inside the Forgery Detection Lab to begin your training. Speak to him and then he’ll tell you to select a station to begin your training. Choose the first desk and click on it. You’ll get a special X-Ray device that you can use on the paintings. Use it on each one until you find the canvas with the sketches underneath the paint. The arrows up to allow you to move between the different canvases. Click on the one you think is real.

In the next test, you’ll use a magnifying glass to try and figure out which painting is a fake. Take a peek at the corners of each painting and locate the signatures. One of the signatures is slightly different than all of the others. This one is the forgery.

The third test is a photograph and you need to click on the area that shows it is a fake. Look up on the left side where you seen the moon. Click on the dark part of the moon. The reason you know this is fake is that if it were really a picture of the moon you wouldn’t see any stars here because the moon would block them out.

The next step to to go to the desk on the right, which is where the staff performs chemical analyses of paint samples. In this test, you select a paint sample and then it drops into the beaker. You’ll see a red bar go across the screen. When it reaches a square, it will light up with a color. Click on that color beaker above while the square is lit to add it into the test solution. If you do it correctly and in time, a green check mark will appear over the square. Keep going until all four squares are done correctly. Now do it all over again for the other two paint samples. Once you complete this experiment, your schooling is finished and the assistant curator will offer you a key to the supply room.

Leave the forgery detection lab and walk right and then follow the signs to the statue room and security office. Walk left past all of the statues and follow the sign that directs you to the security office and supply closet. Go left to the end and you’ll arrive at the supply closet door. Inside your backpack you’ll find the key that the assistant curator gave to you. Use it to unlock the door and go inside. In here you’ll see that sixth piece of the torn photo. Now that it’s put together you’ll see it forms a picture of the head of a gargoyle.

Now walk back to the right and go back through the statue room. Follow the sign to the main hall and then exit the museum. Now it is night time outside. Go back to the city docks, which are over to the left. The mysterious guy in the hat and sunglasses will still be standing where you left him. Go back inside the tour through the gate. Walk through the tunnel until you get to the wooden ladder. Climb the ladder and then click on the hatch at the top. The hatch cover will appear on screen and it has a gargoyle face on it. Use the mouse to move all the pieces on the hatch to match the version from the torn picture pieces you collected. You need to get all of the facial features on the hatch gargoyle to exactly match the picture. When you’re done, the hatch will open and you can proceed up through it.

When you get through the hatch you will find youself back in the museum supply closet. Use the key again to unlock the door and then walk out into the hallway. Watch out because the shadow of the security guard will walk by the window to the security office. Wait for her to go by and then run past the window all the way to the statue room door. Enter the statue room and then move to the right slowly and carefully while avoiding the moving laser beams you see there. To avoid being spotted by a laser beam, hide behind either the plants or statues. When you get across the room safely, go outside into the main hall.

Next walk up and left until you get to the spot where the painting of the Scream is hanging. Click on the top of it and you will jump up onto the light hanging above it. All of the sudden the museum alarms will go off and the police will arrive. This doesn’t look good! You’ll be placed in jail and then questioned by the police. The first thing you have to do is undergo a lie detector test. It’s very easy to pass. Next you’ll be invited to speak with the chief inspector back inside the museum office.

On the way back to the museum office, stop inside Bobo’s clown shop, where you’ll find the security guard from the museum. Talk to him and ask him about why he left his post. He’ll turn over his time card to you. After you get it, head to the museum and go up to the security office. When you’re inside the office, head over to the right of the room and click on the large computer. Because you have the time card that the security guard gave you, you’ll know where to look when reviewing the footage. You will see the mysterious guy appear and walk up to the painting. Press the print screen button to get a surveillance video screen print. Next talk to the chief investigator. Her advice will be to show the picture around to the citizens of the island. Leave the museum and head right towards Bobo’s Clown Shop.

After you get to the clown store, use the security camera printout and show it to the mime by the door. The mime knows who it is and she will pantomime music playing. This is a clue that the person you’re trying to find is inside the jazz cafe. Walk a little bit to the right and then go inside the cafe. After you enter the jazz cafe, walk to the right and you’ll spot the guy wearing sunglasses and a trenchcoat. Once you arrive, he’ll run out of the cafe. Go out the door he ran through to start the big chase scene.

This is where the scooter ride chase scene begins. You’ll both be riding scooters. You don’t really need to catch him during this part. All you need to do is avoid the different obstacles that appear in the road as you go by. After about a minute of chasing, you’ll both end up at the docks. The mysterious guy will escape in a boat but as he departs he’ll accidentally drop a secret key card that you’ll be able to pick up from the ground.

SPECIAL: when the chase begins, look for Balloon Boy. He will appear up in the sky between the buildings in the background.

And now it’s time to go back to the museum. When you go inside, the assistant creator is there. He’ll give you a package that was delivered with your name on it. Inside the package is a painting of Starry Night along with an X-ray device just like the one you used in your training. Open your backpack and find the painting. Click on the examine button to inspect it. Drag the x-ray device over the painting and you’ll see a secret message from the curator telling you to meet at the Pop Art Museum in Early Poptropica island. Now you get to do something pretty neat. You’re going to temporarily leave Counterfeit Island and go to Early Poptropica for a bit. Go outside the museum and get back into your balloon. Click the balloon to travel and then when the map appears, choose Early Poptropica as your destination.

When you arrive in Early Poptropica, go to the left and enter the Pop Art Museum. You’ll see a woman wearing purple. Talk to her and she will explain a little bit about what is going on and give you a key. Go back outside the museum and get on your balloon again. Now return to Counterfeit Island.

You’ll return to Main Street in Counterfeit Island. When you get there, jump down out of the balloon and walk to the right. Keep going until you get to the Countryside. You’ll find a house belonging to the chief inspector here. Use the key that the Curator gave you to sneak into the house. Head upstairs and you’ll see a painting hanging on the wall. Click on it to remove the canvas and you’ll see that it’s hiding the stolen painting from the museum! Next thing you know, the lights go dark and you are knocked out.

When you awake, you’ll be deep inside an underground hideout. You and the mysterious art thief guy in sunglasses and a trenchcoat are tied up together in a chair and the Black Widow is here. She has captured you! The Black Widow will leave the room and then you and the mysterious guy will talk about how you were both set up by her. The guy asks you to move your chair closer to where he is so that he can free you. Moving the chair can be a little tricky. To do it, click and drag the mouse to the left. Inch by inch, you’ll get a little closer each time. When you get close enough, you both are free from your bonds. The mysterious guy has an idea that you should both go after the Black Widow. Leave the room to your right.

You’ll show up in the next room of the hideout. Run all the way to the left and then jump up on the crates. You need to avoid the guards while you do this. One of the most difficult guards to get past is the one walking on one of the platforms above. Wait until he reaches the end of the left side and then switches direction and starts going to the right. Jump up immediately and follow him a few steps until you see a couch. Jump onto the couch and the springs will propel you to the platform above and to the left. Here you’ll see a special access panel. Use the key card you found when you were chasing the mysterious guy before to open the door. Go through the door to enter Black Widow’s private gallery. Then walk to the left to begin the final confrontation with Black Widow.

The mysterious guy will run and jump onto a platform with a handle. Your task is to raise him up to the top by turning the handle. But once he gets on the panel, the Black Widow starts to destroy all the art she has stolen by hurling it down at you. You need to catch the art to keep it from breaking while continuing to try and turn the handle to raise the platform. This is certainly one of the hardest boss fights in Poptropica. If more than one million dollars of art breaks, you’ll fail and have to start this part over again. But after every four pieces you save, she’ll get really mad and then you have a few seconds to run over to the platform to turn the handle. But watch out because after a few seconds, she’ll throw a bomb towards you. Move away from the bomb before it explodes and then get back to the middle of the room to resume catching falling art. Keep repeating the cycle until you raise the platform all the way to the top.

Once you’re done, the Black Widow will be captured! You’ll appear inside the Internet Cafe and the Curator will be there. She will ask you to meet up with her over at the museum. The curator will show you that the museum has actually been a secret safeguard for some of the world’s most important works of art. She’ll then present you with the medal for completing the Counterfeit Island quest. Well done and congratulations.

Poptropica Adventures


Poptropica is a very thrilling and engaging game for children ages 8-14 which hold many missions in the form of islands that players explore on amazing adventures. There are many hidden items and secrets in the game. You’ll find so many Poptropica cheats and tips that they cannot all fit into a single web site but here is a low-down of the game to give you and idea of what you can do in Poptropica.

All of the Islands


There are twenty-four islands in Poptropica, with several new ones arriving about once per month. The current quests are:

  1. Early Poptropica
  2. Sharktooth
  3. 24 Carrot
  4. Time Tangled
  5. Super Power
  6. Spy
  7. Nabooti
  8. Big Nate
  9. Astro-Knights
  10. Counterfeit
  11. Reality TV
  12. Mythology
  13. Skullduggery
  14. Steamworks
  15. Great Pumpkin
  16. Cryptids
  17. Wild West
  18. Wimpy Wonderland
  19. Red Dragon
  20. Shrink Ray
  21. Mystery Train
  22. Game Show
  23. Ghost Story
  24. S.O.S.
  25. Vampire’s Curse
  26. Twisted Thicket
  27. Poptropolis Games
  28. Wimpy Boardwalk
  29. Lunar Colony
  30. Super Villain Island
  31. Charlie and the Chocolate Factory
  32. Zomberry Island
  33. Night Watch Island
  34. Back Lot Island
  35. Virus Hunter Island
  36. Mocktropica Island
  37. Monster Carnival Island
  38. Survival Island
  39. Mission: Atlantis


Players can do any island quest at any time, but you might want to get going with one of the simpler islands, like Shark Tooth to get a idea of how to play.

How to Play the Game


Your character may be either gender and you can customize the appearance before you start the game. You can start with a new player every time or register with the site to save your avatar as a veteran player.


The game is basically a scroller. You begin each island adventure by arriving via balloon and then you have to talk to characters that you come across to uncover what needs to be done. Then you progress along the mission until you have completed all the tasks you need to do.


Poptropica mashes together puzzle-solving and adventure with basic arcade skills like running, jumping and playing with objects in the world. A lot of the game involves jumping around things in the way or climbing up buildings to find secret spots.

Other Players


In certain rooms on many of the Poptropica islands where you can play contests against other players. Winning several mini-games increases your battle ranking. Another thing you may do is chat by using a point and click menu system.

Walkthrough For Nabooti Island In Poptropica


When you arrive in Nabooti on your blimp, head immediately into the Museum and then speak with the woman downstairs and she will present you with a map of Africa. Leave the Museum and go over to the airplane on the left, then get in and you’ll fly. You can fly all around the continent now that you have your map.

Your mission for this island is very simple: find the missing Nabooti jewels and return them to the totem pole inside the museum.

Start on the Blue Nile Falls: Purple Jewel

Your first task here is to head to the top of the waterfall to help the girl transport her two animals (chicken and fox) and her bag of feed across the gorge. This is a puzzle that requires you to move everything over in a specific order. Here is the order: First go across with the chicken, then with the feed but bring the chicken back. Then take the fox across then go back and get the chicken. As her way of saying thank you, the woman will reveal the location of a hidden cave by the waterfall. You can get to the cave by jumping up and to the right as far as you can.

Inside the cave, you must jump off the tall stones as soon as you land on them. It can be a little frustrating because if you miss one, you have to start all over again. There’s a simple technique you can use for success: point your cursor to the precise spot you want your character to land. Once you successfully cross, you’ll find the Purple Jewel waiting for you. Almost done: before you go, you need to grab the blue Egyptioan Lily flower that you’ll find at the top of the waterfall. Once you have it, return to Nabooti. Using the Egyptian Lily, talk to the lady on the Market and trade it for a turban. You will need this to get the next Jewel.

Next Stop: Mountains of the Moon

Run over to the left to start ascending the mountain. Watch out for falling boulders and goats: both of them can knock you back and down. Once you get to the top left part of the mountain, there’s a lady here who is interested in the fruit over the hill. Get the Opuntia Fruit (known as the cactus pear) and keep on climbing. When you reach the top right corner, an old man here will challenge you to a game of Mancala. When you win, go inside the cave, just like o the Blue Nile Falls, you need to pass through to the platform, it’s much harder because the icy platforms are slippery, and if you fall you need to start over again. Grab the mobile phone that is down at the bottom. The Red Jewel of Nabooti is at the end of the cavern.

Next Stop: The Kaya Forest

Before you go to Kaya Forest, you need to go to Giza first, make sure you have your turban. Wear your turban and the workers here will take you as one of their own and give you a shovel. The adventurer Vince has recovered a valuable item from the Pyramids. Before helping the tomb raiders, go back to your plain and go to the Kaya forests. On the Kaya Forests use the opuntia fruit to lure the tortoise (Big Turtle), it will reveal a hole and dig it up using the shovel, you will find the ebony elephant statue and two strange ghosts will appear. Click on the one on the left and he’ll tell you to return a Fingo to him for a reward. Go back towards your airplane. Before leaving, get the gold nugget in the palm tree next to the second hut. Return to the marketplace in Nabooti to trade your gold nugget for a camera and the ebony elephant for a fingo.”. Bring the Fingo back to the ghosts in the Kaya Forest and they will swap the Green Jewel of Nabooti for it.

Now go to Giza: Blue Jewel

You’ll still need to be wearing your turban and have the cell poptropica nabooti island walkthrough phone in your backpack. If you take a look at the shovel, you’ll see there’s a phone number written on the handle. Dial the number on the phone, and Vince will go inside his tent. When he does, the workers will all run away. Go to the tent, pick the bag and get the moonstone. Put it atop the Sphinx statue and the door will open. Keep walking forward until you reach a series of dashes on the wall.

When you click on one, the other three rotate by 90 degrees. Press each one of the lines to get them to all line up in a horizontal row. This allows you to take the upper path and avoid the scorpion.

When you reach the set of four blocks, push them off either side to re-create the design on the wall below. In the second puzzle, you need to push the blocks on top of the platform down and arrange them underneath to match the layout on the wall. It’s a little tougher than it first seems because you need to do things in a certain order that will look like the image on the wall. If you mess up, you can pull the reset handle and start over. Once you’re done, it will open the wall above. You’ll arrive at the next puzzle. Now you must jump up another series of platforms. Each one has different hieroglyphics (pictures) on it and you must jump on them in the correct order or they will all come crashing down and you’ll have to start over again. The correct order is: Jump on the picture of the person, then on the picture of the boat on water, then on the picture of the bird with the staff, then on the picture of the eye over the long shape. Now you can jump up onto the bricks above you. For the last puzzle, there are 2 big statues and 4 little statues. Count the dots on the bellies of the little ones. rapidly The sarcophagus opens to reveal the Blue Nabooti Jewel.

Fly to Safari and Diamond Mine for the Last Jewel: White Jewel

Fly to Safari, make sure you have your camera with you and get seven good photos of animals in safari for Zeke, who will give you a miner’s hardhat. You will need it to enter the Diamond Mine. The fly to Diamond Mine, enter the mine area and set the timer that turns off the electric fence, then quickly scramble up the conveyor to reach the hole in the barbed wire. Leap over the rolling carts to get to the elevator. Now that you’re inside the mine shaft, blow up the boulder and the wall of rocks with the explosive and wire. The first explosion removes the rock, the second blasts the wall. Take a short ride on the mine cart (remember to duck and jump the obstacles) to get to the pile of diamonds. You will find a large black rock with diamonds inside of it. Click on the rock and you’ll play an easy mini-game where you need to find the final white Nabooti crystal with a magnifying glass. The Nabooti crystal is the one with a tiny inscription on it. You can find it over on the left side. Now that you have all the Nabooti Jewels, get out of here and return to your airplane.

Return to the Nabooti, proceed to the museum, and put the jewels into the Nabooti totem in order: From the top Purple, Green, Red, White, Blue. You’ll be amazed at what transpires!

You have now completed Nabooti Island! The Nabooti Island medallion is now yours to keep.

Super Power Island Walkthrough

Here is a guide to Poptropica Super-Power Island. If you want the guide with screenshots, please visit my Poptropica site. Let Us go to Super Power island. When you arrive, head to the right and go inside the Comic Store. You Will see a nerdy looking guy on the right side of the store dressed like a nerd. Talk to him and discover if he has something other than comic publications. He will give you a novel called The Super-Hero’s Handbook he wrote. You keep the novel in your inventory and can read it.

Leave the comic shop and visit the next retailer on the correct, the Conceals and Capes shop. Walk to the left and discover the guy with the scissors and talk to him. He’ll give you a Super Hero idcard which identifies you as a superhero and tracks all the villains that you just have defeated. On one other side of the shop is a row of mannequins that have different costumes on them. Snap on them to decide your costume. You can mix and match pieces from all the various costumes.

OK, next go out of the Hides and Capes store and check out the left. Cross through the water and you are going to arrive on an isle with a prison that’s a large green meteorite that crashed involved with it. Speak to the prison warden. Inquire him about the escaped prisoners and he’ll hand you a product called the, Superb Villain Files. You can look through these documents to see all the super villains which you must catch. Then speak with the lady wearing the lab coat and she gives you anti-power handcuffs, which were created to let you capture super villains. When you get these things, it is the right time to capture some supervillains! Go all the way to the until you get into a sign that states Downtown. Snap the sign to visit the next space. It Is a brief one. Walk to the correct and after that click on another signal and you’ll arrive at Main Street. Talk with the policemen who are standing outside of the bank and they’ll let you know that Copy Cat, 1 of the super-villains who escaped the penitentiary, is inside.

Enter the bank where Copy-Cat is standing, and go left. She’ll make a lot copies of herself and each among the copies will conceal in another place in the bank. She’ll also drop a smoke grenade on the earth until there is a lot of smoke in the bank for you yourself to respire and you are going to simply have about one minute. You’ve got to capture all the copies of her before there is too much smoke in the bank. Only walk over each duplicate of her to make it go poof and disappear. You Will need to jump up a small to catch all the copies. Use the lift on the hard right to get to the upper-level.

When you get to the last copycat, you’ll capture her and you’ll see a newspaper declaring her capture. You’ll be sent back to the penitentiary and you’ll see her again behind bars. If you look at your Super Hero ID card in your inventory, you’ll see you have one sticker in your villains defeated section. Now it’s time to capture some more!

Go back to Main Street and go all the way to the right until you are competent into a Metro sign. Click on the measures to decrease into the Place. Talk to the police officers in the subway Station and they’ll let you know they demand support finding Speeding Spike. Go inside the train after which walk each of the way to the right, where you’ll be able to see Racing Spike keeping a bag of money. Capturing him is straightforward. Merely keep jumping over him when he makes an effort to strike you with the bag of cash. He can keep going to the left to different train cars and if you can keep obtaining him to miss you he’ll get so exhausted out that he sits down on the floor. Walk-up to him to placed on the cuffs, when he does that and deliver him straight back to prison.

Go straight back all the way to the correct and also this time go past the tube Station stairs to get to the town Park. When you arrive, you are going to see that Sir Rebral is standing on top of a damaged statue. When you go near him, you learn that he could be controlling stone that fly upwards from your earth and follow you until you were strike by them. You want to position yourself so you could jump to avert them ( they’ll nevertheless follow you ) and then get yourself on another side of Sir Rebral therefore the rocks hit him as an alternative. This will make him mad and then parts of the earth will begin turning up. The next step would be to see the light gray rock that you can push. Move this rock in addition to among the places where the earth turns up so the rock will fly upward into the air and strike Sir Rebral. This will knock him down and stun him so you’re able to walk up to him and catch him with the handcuffs. You’ll return to the jail house where you are able to see him securely in prison guard.

Return to the town Park and go in the public washroom. There Is a hole next to among the loos. Go down the hole to enter the sewers. Walk over to the left and you’ll see a brownish wheel. Click it so that you simply move downwards while standing on the platform underneath and the water will drain. When it quits, go to the right till you are competent to some platforms. Leap upward those and you will locate another wheel. Turn it to get the water rise again part-way. Swim to the left till you see another wheel and the water will rise again. Head to the left again and you’ll find a door which you can enter. Go through the do or and Ratman will be inside. Bound as much as the top right corner of the Sewer Space while averting the rats, and you’ll see a red wheel. Click on it to turn it, and it will spatter water over his flies and the Ratman. Ratman will be knocked out and the flies that are humming around him will start following you. If they contact you, you’re going to get burned so you’d like to try to get to Ratman extremely quickly. Click on him to handcuff him and deliver him back to prison.

Head straight back to City Park and go each of the way to the right. You could see a sign for the Junkyard. Follow that sign to go indoors. When you arrive, you’ll see Crusher standing together with a heap of rubbish. Communicate with the police there and they will tell you they’re unable to get him. Great thing you’re a mega Hero here to save the day again. To defeat Crusher, you will steal to creep past him twice. Head completely to the proper and stand up along with the oil barrels then jump onto the stage where he is standing and run right past him. You’ll get to a crane. Leap up the crane until you are competent to the cab towards the top and click it. Then drag the magnet control lever. The crane will release a hefty fridge which will fall on Crusher. But he throws it at you, knocking you back down and lifts it away. And now he’s’s truly nutty. You Have got to sneak past Crusher still another time, but now he is hurling empty petroleum barrels at you and they will knock you down if you get strike. As you-go strive and get back to the crane still another time without getting hit by the oil barrels. When you get completely back to the cab of the crane, click and drag the magnet lever again to flip it back on. The magnet will select up Crusher and then destroy him level! You can subsequently safely go down to where he’s and set the handcuffs back on him. Crusher is returning to prison!

Go back to the primary area and go over to the phone booth, that will be ringing. Answer it and you’ll be given a new superpower. Now you’ve the skill to fly! Select the flght icon in the lower-left corner to fly upwards into the air.

Go to the Downtown region and fly up to the top of the Skyscraper and then go up. You’ll see Betty Jetty standing together with an antenna. She’ll taunt you and fly away. Make sure your flight electricity is activated and chase after her. She is going to throw green power balls at you. Each time you dodge them, you will get only a little closer to her and eventually you will end up close enough to capture her. You’re able to only prevent the green power balls she throws by going off display every time they come in your area.

After you catch her, she will taunt you again, and Ned will appear and knock her over. Now you’re able to set the handcuffs on her behalf and she’s caught and put back in prison.

When you talk to the warden, he will say he gave the island medallion to Ned Noodlehead for getting Betty Jetty. You are able to convince Ned to give it to you by first heading to the hot dog seller in City Park. Speak with the vendor and he can give you a hot dog. Afterward return to the comic book book shop and speak to Ned Noodlehead. He will offer to trade you the medallion for a hot dog. Do the trade and you will finish this assignment. Congratulations!

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